A handful of developers pooled their efforts to execute on a plan that seeks to address these story problems through modestly-scoped, unobtrusive changes to the core game experience. ![]() Shortly before launching The Forgotten Sanctum, those of us still attached to the project had some availability to address these concerns. We distilled the most prevalent issues down to a couple of core factors: a lack of clarity regarding the metaphysics of Eora, and missing connectivity between Deadfire's "god plot" and "faction plot," for lack of a better term. We apologize for this inconvenience!Ī Note from Narrative Designer Paul KirschĪfter Deadfire's launch and public reception, leadership and the writing team closely scrutinized some of the narrative issues which could have presented better or required some clarification. Unfortunately, The Book of Woedica contains a bug that doesn't allow for Woedica's VO to be heard unless the player opens the book on the World Map due to technical limitations. Thank you to our players that have tested turn-based mode! This will now be set to live with the 5.0.0 patch. This bestows the ability to interact with ship combat for players that continue to enjoy it, while allowing a way to quickly choose a different options to avoid them such as boarding or parley. ![]() ![]() A new UI has been added that pops up when you encounter a ship, allowing for some immediate options.
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